Autophobia
Alternate Reality Cinema
Supervisor: Participants: Subjects: |
Today’s popular presentations of immersive digital narrative experiences commonly utilise wide screens or forms of panoramic projections to display visually realistic content. The shift of focus to other media forms that includes non-realistic and aesthetic expression using audio and small displays is a challenging step. This project describes an interactive narrative content and design approach that explores small displays and wide perceptual audio projections to achieve an immersive experience. A mixed media content known as Autophobia was implemented as a proof of concept. Autophobia uniquely presents film, radio, and photomontage to achieve an alternate reality experience.
Autophobia uses an ISNM ubiquitous computing infrastructure named ALADIN that is capable of detecting the location of the viewers and streaming the respective media sequences to mobile devices (PDAs) equipped with headsets. Location beacons (IR/RFID/Bluetooth) are strategically placed in the designated location spots where story episodes could be viewed. Approaching a location beacon will cause media content to be played on the participant’s mobile device.
See also Mobile Cinema project and Awards section.
More information can be found here:- Project Page
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Wendy Ann Mansilla, Andreas Schrader and Ranjan Shetty
ARC - Towards Alternative Reality Cinema
In: Göbel, S. (Ed): Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE'2006),
Lecture Notes in Computer Science, vol. 4326, pp. 352-357, Springer Verlag, Berlin, Heidelberg, New York, 2006. -
Wendy Ann Mansilla
Interactive Dramaturgy by Generating Acousmetre in an Virtual Environment.
In: Harper R., Rauterberg, M. & Combetto M. (Eds.):
Proceedings of the 5th International Conference on Entertainment Computing (ICEC 2006),
Lecture Notes in Computer Science, vol. 4161, pp. 90-95, Springer Verlag, Berlin, Heidelberg, New York, 2006.