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Learning & Qualification
with New Media













Work Design for Collaborative Work
and New Work








Project Management
in Media and Software Development













Organizational (Industrial) Psychology
for Managers






Game Design











Digital Film and Video Production



















Digital Music Production



  COURSES


Professors: Prof. Dr. Andreas Schrader,
Prof. Dr. Michael Docherty (University of Queensland)

Course outline: The Digital Library course was divided into two parts. The first part covered important aspects of future libraries, digitalisation, metadata, ontologies and search heuristics, etc. for the virtual library (Prof. Docherty). The second part explored augmented reality, tangible media, mobile wireless computing etc. with the aim of adding value to library services by combining concepts of physical and virtual libraries. (Prof. Schrader).
In both parts of the course, student projects were realised. We built an ISNM Digital Archive, where the project results of the ISNM students can be stored. By defining a respective metadata scheme, convenient search methods based on graphical user interfaces have been developed. For the same archive, we developed a tangible user interface. Physical objects act as placeholders for the stored objects. The objects are equipped with RFID labels, a new wireless smart card technology. If the user puts the object on our smart library desk, the project information will be displayed automatically.


Professor: Prof. Dr. Andreas Schrader
Course outline: In this course the basic building blocks of the next era of computer usage were presented. Starting with Mark Weiser's vision of invisible computers weaved into our daily lives, the current trends in computer developments were outlined and new technologies listed that could be used to realize this vision. The lecture continued with a set of research examples, prototypes and commercial products. Since the idea of Ubiquitous Computing requires an interdisciplinary approach, there was much discussion and debate about issues of privacy and security as well as the general social impact. Besides lectures and seminar talks, the ALADIN project was a central part of the course.

The ALADIN framework is an extension of the Cyberlounge infrastructure presented in our January exhibition in the St. Petrikirche. It supports mobile devices (PDAs) with wireless data transport (wireless LAN, Bluetooth) and location-based services. Devices can scan their environment using Infrared and can start interesting services based on location, time and user interests. A number of services were implemented using the ALADIN infrastructure
.


Professor: Prof. Dr. Joachim Hasebrook
Topic: International trends, technologies and markets for computer-supported learning and qualification processes in public and private sectors.
Students' input: Presentation and discussion of learning modules containing brief sketches of the course students including
· General outline
· Media concept and overall design
· Example pages of the story board
· Time schedule
· Evaluation and testing plan
The biographical sketches should respond to the question:
'What do I have to learn in order to learn successfully at ISNM?'



Professor: Prof. Dr. Joachim Hasebrook
Topic: This course covers work design and co-operative work applied to scientific and corporate work places. The focus will be on new (knowledge based) work in an international context.
Students input: Students prepare ideas and concepts on how the preparation of students in order to study successfully at the ISNM could be improved and how the ISNM could possibly apply for awards in multi-cultural learning with such a program.


Professor: Prof. Dr. Joachim Hasebrook
Topic: Foundations and applications of the international project management standard of the project management institute (PMI).
Students' input: Student present a document about 'Quality Management as a Part of Project Management in Multicultural Teams' consisting
· Purpose and Aims of the Document (1 page)
· General Approach (1 page)
· Project Life Cycle Overview (1 page)
· Recommendations for Multicultural Teams (2 pages)
· Project Related Checklists for Multicultural Teams (2 pages)
· References and Standards (1 page)
The document will be sent out to international project management experts in universities and companies.



Professor: Prof. Dr. Joachim Hasebrook
Topic: Foundations and applications of organizational and work psychology from a managerial perspective applied to international and multinational organizations.
Students' input: Prepare and present a clear value proposition answering the question: 'Why should a company prefer to hire an ISNM student?'


Professors: Prof. Dr. Bernhard Jung, Prof. Dr. Andreas Schrader
Course outline: The game design course focussed on new aspects of digital computer games. After a brief historical overview starting with the first TicTacToe game on oscilloscopes to the latest first-person-ego-shooter on dedicated gaming hardware, different trends such as mobile games, pervasive games and augmented reality games were discussed. Also the newest trends in game design, mainly from human-computer interaction were explored. In this course, new concepts for tangible games were developed using an interface kit with sensors and reactors to create new kinds of tactile games.


Supervisors: Dominik Busch (Kunsthochschule Berlin),
Prof. Dr. Andreas Schrader
Course Outline: Apart from lectures about typical aspects of professional film making, such as camera handling, shooting and editing in post-production, a new concept for interactive movies was developed and realized. The main idea is based on the concept of a user walking around using a mobile device (PDA). The device, which is location aware, is able to scan the environment using infrared signals. The narrative structures of the presented films are created in real-time by the user and are dependent on the path taken by the user as he/she moves through the building. Within the course, six independent example interactive movies have been produced.

The project was realized using the ALADIN infrastructure developed in the Ubiquitous Computing class. The video clips were streamed in real-time to the mobile clients. For this new paradigm of filmmaking, an infrastructure was developed within the course 'Digital Project Development: Internet Streaming' also supervised by Prof. Schrader.



Supervisor: Dr. Joachim Stange-Elbe
Course Outline: The history of digital music begins in the early 20th century, with the connection between electricity and music. Broadcasting and several electrical instruments where the first important changes in musical life and production and a starting point for several developments: electronic music in 1950, the beginning of score-synthesis and sound synthesis with computer in 1957, the construction of the first modular (and later mobile) synthesizer as from 1965. These technical and musical innovations are the basic principles for today's digital music technology as like as sequencer, sampler and the whole virtual studio technology.

This class covers all these aspect in a theoretical and practical way. Participants also had a three-day workshop in cooperation with the Studios Media Docks. The students learned to deal with the most modern of studio technology and 'developed' music without any use of classical instruments. This modern 'compositional method' using the computer is used more and more for sound production on Internet web pages, videos and DVDs.