Goal

To fill one's fruit basket with the fruits making up a nice fruit salad. These fruits are pre-defined, fixed, cannot and will not be changed. Thus, they are always the same. Please see below for a list of fruits.
Winning conditions:
1.First player to reach 5 points (1 fruit = 1 point)
2.Has neither player achieved condition number 1 after eight rounds, the player leading wins. If no player leads after eight rounds, there is a draw.

Approach

1.Each player is picking their player figures respective colour. The youngest one begins.
2.Out of the five fruits that go into the fruit salad each players selects one they would like to start with. This fruit is only named and noted.
3.All RFID tags will be turned over, mixed thoroughly and distributed equally on the tiles.
4.Player one turns over one by one the RFID tags. When the first fruit corresponding to player one's initial choice shows up, player one exchanges it with his player figure and places the RFID tag in the basket.
5.Player one continues to turn over the remaining RFID tags. When the second time the fruit corresponding to player two's initial choice shows up, player two exchanges it with his player figure and places the RFID tag in the basket. The game is now set.
6.Player one swipes the RFID auto-deck over the auto-deck reader. The screen shows the instructions to be carried out. For a list of instructions see below.
7.After finishing the move, it is player two's turn to swipe the RFID auto-deck over the auto-deck reader. The screen shows the instructions.
8.Steps 6 & 7 are repeated until all one of the winning conditions has become true.

Unknown fruit

There are two unknown fruits one being the magic stuff adding lots to the fruit salad, while the other unknown fruit is having the direct opposite effect.

No-go's

Moving on tiles containing no-go's deducts two points.

Stealing ingredients

Moving to the second fruit (e.g. Having collected a strawberry already, and then moving on a field of the second strawberry) lets you steal your opponents fruit. Having more fruits in the fruit salad than your opponent (e.g. Having strawberry twice, while your opponent has none) is nice but changes the balance of the fruit salad severely, causing the audience to be not so happy anymore and deducts half a point.

Countermoves

When the auto-deck displays the indicator for using the shaker phidget, the active player uses the shaker to initiate random movement of the four discs and so to rearrange the playing field. This might have a helpful effect but equally could make life a lot harder.