FS2 - GamePlay

 

Fruit Salad  is a two-player board game that comes with various physical objects that are embedded with sensors, motors and improvised force feedback. The board was assembled to host various removable fruit objects, represented by plastic representation of real fruits equipped with RFID tags. These are supported by avatar voice output or background sounds which inform the gamers about the exact positions of the objects in the board game.

The game starts with two players sitting in front of the board. The game coordinator positions on top of the board, 24 plastic fruits. The goal of the game is to gather "good" combinations of fruit objects into physical fruit baskets to make a nice and tasty fruit salad. The player who collects the most sweet fruits gets the highest score and wins the game.

To begin, one of the players presses a push button attached on the board. The player is then instructed by an avatar displayed on a screen to shake a “fruit shaker” to influence the spatial arrangements of the fruits on the board, initially randomise the game card, and trigger the animation of the virtual fruit shaker. Each player then alternatively draws a card by moving the fruit shaker. The cards give the player instructions on what to do. The possible instruc-tions are: (1) Move man 1 step forward (i.e. move the pawn one slot on the board). Once the player reaches the third row of the board, the fruit chosen through this move has to be picked and added to the player's basket. (2) Shake the shaker again, or (3) No move.
 

 

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