Fruit Salad is a two-player board game that comes with various
physical objects that are embedded with sensors, motors and
improvised force feedback. The board was assembled to host various
removable fruit objects, represented by plastic representation of
real fruits equipped with RFID tags. These are supported by avatar
voice output or background sounds which inform the gamers about the
exact positions of the objects in the board game.
The game starts with two players sitting in front of the board. The
game coordinator positions on top of the board, 24 plastic fruits.
The goal of the game is to gather "good" combinations of fruit
objects into physical fruit baskets to make a nice and tasty fruit
salad. The player who collects the most sweet fruits gets the
highest score and wins the game.
To begin, one of the players presses a push button attached on the
board. The player is then instructed by an avatar displayed on a
screen to shake a “fruit shaker” to influence the spatial
arrangements of the fruits on the board, initially randomise the
game card, and trigger the animation of the virtual fruit shaker.
Each player then alternatively draws a card by moving the fruit
shaker. The cards give the player instructions on what to do. The
possible instruc-tions are: (1) Move man 1 step forward (i.e. move
the pawn one slot on the board). Once the player reaches the third
row of the board, the fruit chosen through this move has to be
picked and added to the player's basket. (2) Shake the shaker
again, or (3) No move.
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